Maya tutorial: Animation of rigid bodies by particles
Written by Danny McNezmo
Read more: Maya tutorial: Animation of rigid bodies by particles
This small tutorial will show you how to use particle dynamics to drive our gears. You will also use a hinge constraint on each gear to achieve the rotation motion.
Maya tutorial: An Animated Chain Links
Written by Danny McNezmo
Have you ever tried to prepare a shot for a film or a computer game of the animated sequence of gashed chain naturally falling down? If you are not sure whether you can do it effectively, or you are just interested in how we do it, this article is for you.
Todays tutorial will show you how to animate a chain of links using nail constraint and a gravity field.
Eadweard Muybridge
Written by wikipedia
Eadweard Muybridge
(April 9, 1830 – May 8, 1904)
was a British-born photographer, known primarily for his early use of multiple cameras to capture motion, and his zoopraxiscope, a device for projecting motion pictures that pre-dated celluloid film strip still used today.
- Read more about Eadweard Muybridge's live and production
- Visit Muybridge photo collection and use it as an animation reference.
Basic rules to make skinning in Maya easy and effective
Written by Josef Kasal
Rule 1 – The time
The skinning in Maya is always time consuming. Don't think you will finish the job in 2 hours. When you perform skinning on humanoid, it will take 8-10 hours of intensive work (and I speak only about skinning, not modeling, not setting up skeleton, etc...). Sometimes less, sometimes more - it all depends on complexity of your character.
Read more: Basic rules to make skinning in Maya easy and effective
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