Maya tutorial: Animation of rigid bodies by particles

Written by Danny McNezmo

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 This small tutorial will show you how to use particle dynamics to drive our gears. You will also use a hinge constraint on each gear to achieve the rotation motion.

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Maya tutorial: An Animated Chain Links

Written by Danny McNezmo

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Maya tutorial Have you ever tried to prepare a shot for a film or a computer game of the animated sequence of gashed chain naturally falling down? If you are not sure whether you can do it effectively, or you are just interested in how we do it, this article is for you.

Todays tutorial will show you how to animate a chain of links using nail constraint and a gravity field.

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Eadweard Muybridge

Written by wikipedia

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 Eadweard Muybridge
(April 9, 1830 – May 8, 1904)

was a British-born photographer, known primarily for his early use of multiple cameras to capture motion, and his zoopraxiscope, a device for projecting motion pictures that pre-dated celluloid film strip still used today.

 

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Basic rules to make skinning in Maya easy and effective

Written by Josef Kasal

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 Rule 1 – The time

The skinning in Maya is always time consuming. Don't think you will finish the job in 2 hours. When you perform skinning on humanoid, it will take 8-10 hours of intensive work (and I speak only about skinning, not modeling, not setting up skeleton, etc...). Sometimes less, sometimes more - it all depends on complexity of your character.

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