Category Archives: Animation

Maya – Basic Particle Dissolve Effect

Jfernsler will show you how to use Maya’s nParticles to create a simple “dissolve to dust” effect which employs several very useful, simple and flexible techniques for many other effects you may wish

How to 3D Motion Capture Easy and Free with a Phone!

Learn how to Create Animations with 3D Motion Capture Free with Radical and Blender! Sign up for Free Here: https://getrad.co/signup/steve-lund/ (also use this link for the discount!) Save 10% off any package

Award Winning CGI Animated Short Film: “Green Light” by Seongmin Kim

**Award Winning** CGI 3D Animated Short Film: Green Light Animated Short Film by Seongmin Kim. Featured on CGMeetup https://cgmeetup.com/project/short-an… “With the ecosystem destroyed after a nuclear war, Mari, a survivor, does all

MOTION BUILDER WALK-THROUGH – WHAT YOU SHOULD KNOW

Motion data and motion capture is the new mode of bringing characters to the big screen, and this is greatly important for 3D artist to understand how to manipulate this as the

5 things to do BEFORE you characterize a character in MotionBuilder

In this video we’re going to look at 5 quick things to do BEFORE you characterize your character in MotionBuilder that will make it easier to work with. These might seem a

MOTIONBUILDER 2019 – REVIEW & REACTION

Autodesk has finally released a new version of one of their most used program in the film and animation industry. Autodesk MotionBuilder has been the industry standard tool for motion capture data

Speed up the rigging process in Maya with automatic centering for joint placement.

Building a skeleton for your character can at times be tricky; you may start drawing your joints only to find that they’re going to the origin. This results in having to keep

Maya Snow Simulation with nParticles

Make a snow simulation with nParticles and render it in Arnold inside of Maya.

Maya: nParticles to Polgyons to MASH

Particles can be generated within seconds. The result is an amazingly vivid animation without a single keyframe. However, if you want to refine the particle geometry, you need to convert the particles

Simulate liquid objects that keep their shape – Maya 2018 – Bifröst

This is a short tutorial how you can use Maya’s Bifröst to create liquid shapes that behave like a liquid on collision or with forces, but that still return to their original