Category Archives: General animation

Webinar MASH Dynamics Maya 2018

MASH Dynamics lets you turn any motion graphics setup into a dynamics simulation and even mix animation with simulation. Maya 2018 Motion graphics webinar looking at the newest features in MASH –

Maya Bonus Tools 2018

Bonus Tools 2018 is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu.

Paper burning

Another awesome tutorial which helped me to solve the task for my client.  Burning paper made with Adobe After Effects with Red Giant Trapcode Particular plug-in.

Introducing Maya 2018 – The Maya Blog of TJ Galda

It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If

Hand written text effect – Reveal

I have been chosen to deal with a small trick effect of revealing text slowly like it is written by pen in the hand. After a while and few false attempts i

Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya 3D – nCloth – Dynamic Curtain

I just needed to do some animated courtains for one of my projects and this tutorial was very helpfull to find the final solution for my case. Really awesome way to drive

AUTODESK M&E ROADSHOW PRAHA 2016 10th May 2016

    Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There

Baking Dynamics to Joints in Maya 2016

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations.