Category Archives: Maya animation

Introducing Maya 2018 – The Maya Blog of TJ Galda

It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If

Using Fluids to drive Motion Graphics in Maya

Here’s a fun example of using a 2d and 3d fluid texture node as a strength map to drive the motion inside a MASH network.

Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya BonusTools 2017

At long last BonusTools for Maya 2017 is officially available for download. You may have noticed by now that the previous version of BT was (more or less) working with Maya 2017,

Maya 3D – nCloth – Dynamic Curtain

I just needed to do some animated courtains for one of my projects and this tutorial was very helpfull to find the final solution for my case. Really awesome way to drive

AUTODESK M&E ROADSHOW PRAHA 2016 10th May 2016

    Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There

Baking Dynamics to Joints in Maya 2016

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations.

Maya Rigging Tips and Tricks by Daryl Obert

This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro’s will probably get something

Autodesk Maya 2016 Modeling Improvements

Check out a demo of some of the new modeling features in Maya 2016 as well as BonusTools 2016.