Category Archives: News

MudBox 2018.2 Dynamic Tessellation

The Mudbox team and I are super proud to announce the release of Mudbox® 2018.2 Update. This is an important and exciting release for us—plenty to talk about here—but before I begin,

Unite Austin 2017 Keynote

Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come together to gain valuable insight and inspiration. Hands-on class tutorials, technical sessions, a Made

Introducing Maya 2018 – The Maya Blog of TJ Galda

It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If

AUTODESK M&E ROADSHOW PRAGUE 2017 ​- 23. 5. 2017

Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

How to create a realistic animated ocean in Maya

In this short tutorial I am going to show you how to set up an ocean in Maya using a preset. I will also explain the way to animate it so you

Quick auto rig in Maya 2017

If you haven’t noticed it yet, it’s a pretty amazing little tool that will analyze a character mesh or meshes and auto-magically figure out how to build skeleton as well as a

Mental Ray for Maya 2017

NVIDIA has announced an official release date (Nov 30th) and pricing for Mental Ray for Maya 2017. The plugin itself is free but they have a subscription pricing model for network rendering.

Learn to Create Simple Cutscenes in Unity and Maya

Learn to create a simple cutscene using Unity and Maya. We will cover how to use a Maya Script called RSCameraUI to create real-life feeling camera moves. We will then key-frame and

Geometry Caching in Maya

Maya has many types of cache tools, all of which may save you time and effort, depending on your need and purposes. The Geometry Cache is the one more specifically targeted to

AUTODESK M&E ROADSHOW PRAHA 2016 10th May 2016

    Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun