Category Archives: Production

AUTODESK M&E ROADSHOW PRAGUE 2017 ​- 23. 5. 2017

Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

Using Fluids to drive Motion Graphics in Maya

Here’s a fun example of using a 2d and 3d fluid texture node as a strength map to drive the motion inside a MASH network.

Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya 3D – nCloth – Dynamic Curtain

I just needed to do some animated courtains for one of my projects and this tutorial was very helpfull to find the final solution for my case. Really awesome way to drive

AUTODESK M&E ROADSHOW PRAHA 2016 10th May 2016

    Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There

How to Quickly Create Stars, Planets and Faraway Galaxies

Photoshop CC 2014 tutorial showing how to quickly create a vast star field and a celestial sphere amid faraway galaxies and distant constellations.

Baking Dynamics to Joints in Maya 2016

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations.

Autodesk Maya 2016 Modeling Improvements

Check out a demo of some of the new modeling features in Maya 2016 as well as BonusTools 2016.

How To Create Animated Blood Cells With Autodesk Maya

During my last project i needed animate blood cells in the vein and this tutorial gave me pretty good basic and an idea how to deal with such task.