Category Archives: 3D Animation

Maya 2018 Basic Bifrost Maya Webinar

This is the recording of my Bifröst BASIC webinar on January 25. Here you learn the basics about Bifröst, your first steps for simulating liquids in Maya 2018 (other versions of Maya

Penguins show us the Pipeline of Dreamworks Animation Studios

Pipeline video of how it create their animations, all rights are from Dreamworks Animation Studios.  

Maya 2018 uv mapping unwrap

There are two ways to unfold a UV mesh: the Unfold command and the Smooth UV Tool.

Maya 2018 and Arnold 5: Webinar

Join Marcel deJong, Technical Team Lead at Autodesk, as he presents several interactive rendering workflows with Maya 2018 and Arnold 5. This includes objects ranging from nParticles, MASH, Arnold Stand-Ins and Curve

Baking Dynamics to Joints in Maya

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations by Daryl Obert.

Maya Bonus Tools 2018

Bonus Tools 2018 is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu.

Animation retargeting using Maya

Daryl presents tutorial on how to get mocap data onto a character using Maya’s powerful retargeting system. Along the way, he shows how to work around common re-targeting issues with the help

Quick rig in Maya

Daryls demo how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a

Introducing Maya 2018 – The Maya Blog of TJ Galda

It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If

Using Fluids to drive Motion Graphics in Maya

Here’s a fun example of using a 2d and 3d fluid texture node as a strength map to drive the motion inside a MASH network.