Category Archives: Rendering

UV Mapping Fastest and Easiest Way in Maya 2018

Tutorial showing the fastest and easiest way to UV map using the new tools in Maya 2018 combined with a special workflow I developed to speed things up further.

Rendering Paint Effects with Arnold in Maya 2018

A brief description of the process for preparing Paint Effects objects for rendering in Arnold. A brief introduction to Paint Effects is also included.

How To Create Metal Silver Using ARNOLD In Maya 2018 HDRI Lighting

In this Maya tutorial we will create a realistic metal – silver shader using Arnold in maya 2018 the shader creation will be pretty straight forward process, but to achieve a realistic

Arnold’s aiUtility Node to Create Procedural Dust in Maya 2018

Hi Creators, In this tutorial, we cover a new Arnold node: the aiUtility node! This node is very handy, especially when creating procedural textures that fall in a particular angle. Check it

Mixing and Layering with Arnold and Maya

Arvid Schneider will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.

Maya 2018 and Arnold 5: Webinar

Join Marcel deJong, Technical Team Lead at Autodesk, as he presents several interactive rendering workflows with Maya 2018 and Arnold 5. This includes objects ranging from nParticles, MASH, Arnold Stand-Ins and Curve

Mental Ray for Maya 2017

NVIDIA has announced an official release date (Nov 30th) and pricing for Mental Ray for Maya 2017. The plugin itself is free but they have a subscription pricing model for network rendering.

Maya BonusTools 2017

At long last BonusTools for Maya 2017 is officially available for download. You may have noticed by now that the previous version of BT was (more or less) working with Maya 2017,

AUTODESK M&E ROADSHOW PRAHA 2016 10th May 2016

    Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There