Category Archives: Autodesk Maya

Using Fluids to drive Motion Graphics in Maya

Here’s a fun example of using a 2d and 3d fluid texture node as a strength map to drive the motion inside a MASH network.

Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya Symmetrical Modeling Workflows

Autodesk made a lot of improvements to Maya’s symmetrical modeling capabilities over the last year. Here is a review that was posted a few months ago.

Maya BonusTools 2017

At long last BonusTools for Maya 2017 is officially available for download. You may have noticed by now that the previous version of BT was (more or less) working with Maya 2017,

Maya 3D – nCloth – Dynamic Curtain

I just needed to do some animated courtains for one of my projects and this tutorial was very helpfull to find the final solution for my case. Really awesome way to drive

Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There

New in V-Ray 3.3 for Maya

Render up to 50% faster Right away in V-Ray 3.3 for Maya, you’ll notice a major speed boost – 20-50% faster on most scenes. New image sampler V-Ray 3.3 introduces a new

Baking Dynamics to Joints in Maya 2016

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations.

Maya Rigging Tips and Tricks by Daryl Obert

This is rigging video on Maya tips and tricks Daryl Obert presented at AU/CAVE 2013. These are aimed at the beginner to Intermediate Maya user but old pro’s will probably get something

Autodesk Maya 2016 Modeling Improvements

Check out a demo of some of the new modeling features in Maya 2016 as well as BonusTools 2016.