Category Archives: Video Tutorials

Baking Dynamics to Joints in Maya

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations by Daryl Obert.

Animation retargeting using Maya

Daryl presents tutorial on how to get mocap data onto a character using Maya’s powerful retargeting system. Along the way, he shows how to work around common re-targeting issues with the help

Quick rig in Maya

Daryls demo how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a

Unite Austin 2017 Keynote

Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come together to gain valuable insight and inspiration. Hands-on class tutorials, technical sessions, a Made

Unity High Quality Lighting Tutorial

Welcome to another tutorial. I’m working on an indie game and I wanted to share my progress and techniques with all of you. This time, I’m going to demonstrate different lighting techniques

Instance prefab between Maya and Unity

Collaboration of Unity with Autodesk means a one of a kind, streamlined workflow with FBX assets in game engine. In this really small video tutorial is very simple way how to use

Exporting Character Animation from Maya to Unity

In this week’s episode: We take our silly Gingerbread Man, complete with silly walk, jump, and idle animations, from Maya into Unity as an FBX.

How to export geometry and textures from Maya to Unity

This week on Journey to VR, Daryl demonstrates how to use Maya’s Game Exporter to get geometry and textures from Maya into Unity. Along the way, he uses the File Path Editor

Paper burning

Another awesome tutorial which helped me to solve the task for my client.  Burning paper made with Adobe After Effects with Red Giant Trapcode Particular plug-in.

Introducing Maya 2018 – The Maya Blog of TJ Galda

It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If