Maya Tutoriál: Modelování ozubeného kola

Napsal uživatel Danny McNezmo

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Maya tutorial: Modelling a polygonal gearV tomto tuturiálu vám ukážu, jak vymodelovat polygonové ozubené kolo. Začneme s polygonálním válcem a poté přidáme nějaké vrcholy navíc, abychom dosáhli žádaný tvar kola.

Číst dále: Maya Tutoriál: Modelování ozubeného kola

 

Make a chicken model using Nurbs and Sub-Divisions

Napsal uživatel Kris Kapp

The Black Cock in all its gloryBefore I even started modelling, I tried to work out how I would do the animation setup for this guy. Since the beak is going to be made of a totally different material than the head, I decided to model it as a separate piece. Then I broke the beak down into upper and lower sections. I decided to make the head separate from the body, so I could model the head using nurbs and the body using subdivision surfaces.

I added a ruffle to the neck to make the head part separate from the body. By making the head out of a nurb sphere, I knew blend shapes would be a breeze to use for facial animation. Also, I could bind the base hierarchy of the sub-D surface to a skeleton fairly easily, so using them for the body was a no-brainer. The feet and tail are each modeled as individual pieces. They are different enough from the main body that it made sense to attach them to the body afterwards.

Číst dále: Make a chicken model using Nurbs and Sub-Divisions

 

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