Transaction to drive creation of 3D game engine for game developers, architects, engineers and designers.
SAN FRANCISCO, CA -- Autodesk has acquired Stockholm-based Bitsquid AB, the creator of the Bitsquid game engine. The acquisition brings to Autodesk expertise in 3D game development and proven technology that will enable Autodesk to supercharge its portfolio of tools for game makers through the development of a new 3D game engine. Multiple game developers have used the modern and flexible Bitsquid engine to create 3D games for next-generation consoles and PCs, and Autodesk will continue to work with many of these companies to develop the new 3D game engine. Terms of the acquisition were not disclosed.
"Bitsquid has been a key success factor for Fatshark, as we’ve been able to produce high quality games with short development times,” said Martin Wahlund, CEO, Fatshark. "We are excited to see how Bitsquid evolves now that it is part of Autodesk.”
Join Marcel deJong Autodesk® Mudbox® expert as he provides an overview of new features recently released in Mudbox 2015. He’ll demonstrate the interoperability between Mudbox and Maya in the Entertainment Creation Suite.
Learn how to manage multiple UV tiles, the texture export UI, new Blend Shape interoperability, asymmetrical retopo workflows, and techniques that go from Mudbox to Meshmixer for mesh cleanup.
Presented by Marcel deJong
Webinar will be in English only.
Date:Tuesday June 17, 2014
- BonusTools 2015 Installation -
The 2014 and 2015 version of BonusTools is available for download. Installers are posted on the Autodesk Maya Apps Exchange -> BonusTools 2014/2015 Installers. The Exchange is a portal hosted by Autodesk where you can get access to plugins that extend the functionality of various Autodesk products. There are both Maya and Maxcentric pages on the Exchange.
NOTE: There is an important bug fix in Maya 2015 Service Pack 2 that affects a number of BonusTools that use the HeadsUpDisplay buttons ->Maya SP 2
Maya 2014 3dsImport plugins
The 3dsImport plugin is included in the 2015 installation. However it was inadvertantly left out of the 2014 installation. You can get the precompiled plugins for that version here...