Symposioum on Interactive 3D Graphics and Games

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SeattleI3D is the leading-edge conference for real-time 3D computer graphics and human interaction. 2007 marks the 21st year since the first conference gathering. We invite you to submit papers across the entire range of topics in interactive 3D graphics. The fall deadline provides the perfect outlet for your summer work. Topics include but are not limited to:

* 3D game techniques
* interactive modeling
* level-of-detail approaches
* pre-computed lighting
* visibility computation
* real-time surface shading
* fast shadows, caustics and reflections
* imposters and image-based techniques
* animated models
* interaction devices and techniques
* GPU techniques
* navigation methods
* interactive visualization
* virtual and augmented reality
* user studies of interactive techniques and applications

Paper submissions should be up to 8 pages in length and adhere to ACM SIGGRAPH style guidelines.

Registration is Open!



Registration is now open. Register early for reduced rates. Thanks to our sponsors we were able to significantly lower all registration fees this year.

Schedule Online



The Conference Schedule is now available, including the complete list of papers to be presented. The list of accepted posters is on the posters page

Submissions



The poster, demo, and doctoral symposium deadlines were February 18, 2006.

The paper deadline was November 1, 2006. Notifications were e-mailed December 15, 2006.

More information about symposium here.

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