Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya Symmetrical Modeling Workflows

Autodesk made a lot of improvements to Maya’s symmetrical modeling capabilities over the last year. Here is a review that was posted a few months ago.

Mental Ray for Maya 2017

NVIDIA has announced an official release date (Nov 30th) and pricing for Mental Ray for Maya 2017. The plugin itself is free but they have a subscription pricing model for network rendering.

Maya BonusTools 2017

At long last BonusTools for Maya 2017 is officially available for download. You may have noticed by now that the previous version of BT was (more or less) working with Maya 2017,

Learn to Create Simple Cutscenes in Unity and Maya

Learn to create a simple cutscene using Unity and Maya. We will cover how to use a Maya Script called RSCameraUI to create real-life feeling camera moves. We will then key-frame and

Geometry Caching in Maya

Maya has many types of cache tools, all of which may save you time and effort, depending on your need and purposes. The Geometry Cache is the one more specifically targeted to

Maya 3D – nCloth – Dynamic Curtain

I just needed to do some animated courtains for one of my projects and this tutorial was very helpfull to find the final solution for my case. Really awesome way to drive


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Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There

How to Quickly Create Stars, Planets and Faraway Galaxies

Photoshop CC 2014 tutorial showing how to quickly create a vast star field and a celestial sphere amid faraway galaxies and distant constellations.