AUTODESK M&E ROADSHOW PRAGUE 2017 ​- 23. 5. 2017

Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

How to create a realistic animated ocean in Maya

In this short tutorial I am going to show you how to set up an ocean in Maya using a preset. I will also explain the way to animate it so you

Using Fluids to drive Motion Graphics in Maya

Here’s a fun example of using a 2d and 3d fluid texture node as a strength map to drive the motion inside a MASH network.

Quick auto rig in Maya 2017

If you haven’t noticed it yet, it’s a pretty amazing little tool that will analyze a character mesh or meshes and auto-magically figure out how to build skeleton as well as a

Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya Symmetrical Modeling Workflows

Autodesk made a lot of improvements to Maya’s symmetrical modeling capabilities over the last year. Here is a review that was posted a few months ago.

Mental Ray for Maya 2017

NVIDIA has announced an official release date (Nov 30th) and pricing for Mental Ray for Maya 2017. The plugin itself is free but they have a subscription pricing model for network rendering.

Maya BonusTools 2017

At long last BonusTools for Maya 2017 is officially available for download. You may have noticed by now that the previous version of BT was (more or less) working with Maya 2017,

Learn to Create Simple Cutscenes in Unity and Maya

Learn to create a simple cutscene using Unity and Maya. We will cover how to use a Maya Script called RSCameraUI to create real-life feeling camera moves. We will then key-frame and

Geometry Caching in Maya

Maya has many types of cache tools, all of which may save you time and effort, depending on your need and purposes. The Geometry Cache is the one more specifically targeted to