Maya 2018 and Arnold 5: Webinar

Join Marcel deJong, Technical Team Lead at Autodesk, as he presents several interactive rendering workflows with Maya 2018 and Arnold 5. This includes objects ranging from nParticles, MASH, Arnold Stand-Ins and Curve

Maya 2018: Dash Scripting

Dash is an inline scripting method for the Channel Box that allows you to perform many common operations on their values.

Baking Dynamics to Joints in Maya

A super quick and easy demos showing how to transfer Spline_IK driven by a nHair simulation to joint rotations by Daryl Obert.

Maya Bonus Tools 2018

Bonus Tools 2018 is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu.

Animation retargeting using Maya

Daryl presents tutorial on how to get mocap data onto a character using Maya’s powerful retargeting system. Along the way, he shows how to work around common re-targeting issues with the help

Quick rig in Maya

Daryls demo how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a

Unite Austin 2017 Keynote

Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come together to gain valuable insight and inspiration. Hands-on class tutorials, technical sessions, a Made

Unity High Quality Lighting Tutorial

Welcome to another tutorial. I’m working on an indie game and I wanted to share my progress and techniques with all of you. This time, I’m going to demonstrate different lighting techniques

Instance prefab between Maya and Unity

Collaboration of Unity with Autodesk means a one of a kind, streamlined workflow with FBX assets in game engine. In this really small video tutorial is very simple way how to use

Exporting Character Animation from Maya to Unity

In this week’s episode: We take our silly Gingerbread Man, complete with silly walk, jump, and idle animations, from Maya into Unity as an FBX.