Maya tutorial: Retargeting the Animation
Írta: Matúš Repka
In this lesson I will show you how to retarget the animation from one skeleton to another. This can be used when you need to copy the same animation onto many characters in the scene to perhaps make a crowd. You can offset the animation by a few frames and your characters will act like a real mob.
MotionBuilder tutorial: Motion Capture VICON data
Írta: Danny McNezmo
In this lesson I will show you how to use captured data from the MoCap VICON device (*.c3d). I will show you how to use MotionBuilder software and how to use MoCap data on your own model to animate your own character. This process is usually used in the industry by the professionals and is an essential part of todays pipeline of video game and animated films vendors.
Maya tutorial: Dissolving an object
Írta: Danny McNezmo
This tutorial will show you how to animate the dissolving (melting) of any object.
When you use it in the scene where will be lots of objects melting down in different time intervals, so you can get a pretty nice effect. This can be done through a basic lattice deformer converted to the soft body and driven by a gravity field.
MotionBuilder tutorial: Motion Capture BVH data
Írta: Danny McNezmo
You can use a mocap data file to drive your model in MotionBuilder and then export it back to Maya or 3Ds MAX. MotionBuilder uses The Autodesk .fbx file format which is implemented in most of the major 3D packages. However to drive your character with mocap data you have to perform a lot of steps.
For the beginning lets have a look what mocap files MotionBuilder can use. As we can see in the Help Topics of the program, there is a list of five types of mocap data files. (*.asf, *.amc) (*.bvh) (*.htr) (*.trc) (*.c3d)
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