Make a chicken model using Nurbs and Sub-Divisions
Írta: Kris Kapp
Before I even started modelling, I tried to work out how I would do the animation setup for this guy. Since the beak is going to be made of a totally different material than the head, I decided to model it as a separate piece. Then I broke the beak down into upper and lower sections. I decided to make the head separate from the body, so I could model the head using nurbs and the body using subdivision surfaces.
I added a ruffle to the neck to make the head part separate from the body. By making the head out of a nurb sphere, I knew blend shapes would be a breeze to use for facial animation. Also, I could bind the base hierarchy of the sub-D surface to a skeleton fairly easily, so using them for the body was a no-brainer. The feet and tail are each modeled as individual pieces. They are different enough from the main body that it made sense to attach them to the body afterwards.
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