AAA Studio has released a new version of FurryBall with realistic DoF and Motion blur, all in realtime.

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6374_furry_tThe new features in FurryBall 2.1 include enhanced DoF with Motion Blur which is compatible with realtime DoF with Bokeh effect (circle, hectagon, square, pentagon, triangle). There is now a Motion vector output pass and Hair offset textures.
FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport.
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No more waiting for the render! According to the website and press release, FurryBall is about 30-300x TIMES faster than CPU renderers on regular Graphics cards.

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