finalRender Stage-1 R2.0

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finalRender Stage-1 Release 2.0 for 3ds Max Available Now!


cebas Computer, maker of finalRender®, announces the release of finalRender Stage-1 Release 2.0 (R2.0) for 3ds Max. Welcome to Release 2 of finalRender Stage-1. In our ongoing desire to serve the needs and expectations of our customers, cebas Computer now releases the next generation in finalRender Stage-1 for 3ds Max.

 

What's New in R2.0?


3dsmax 9 32 and 64 bit Support

finalRender Stage-1 R2 now supports 3dsmax 9 32 and 64 bit. finalRender brings you the power of 64 Bit rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. To add to your 64 bit work flow, finalRender allows for mixed 32 and 64 bit distributed rendering. You can use both your 64 and 32 bit machines to render with, allowing for a easy transition to 64 bit.

AQMC GI Engine

finalRender Stage-0 unleashed the first affordable and fast GI solution for 3ds Max. Then came Stage-1 R1.0 and now finalRender Stage-1 R2.0 revolutionizes rendering all over again! With the addition of AQMC, the brand new GI engine, a new era in robust and animatable GI rendering has been started.

Prave Hawk

Flicker Free GI

finalRender Stage-1 R2.0 for 3ds max has many options for GI and animation. Our AQMC GI engine has a Camera Fly mode for non-moving/deforming scenes and a Character Animation mode for moving/deforming objects.

Acceleration Engine (MSP)


finalRender Stage-1 R2.0 now comes with a whole new rendering acceleration core that is completely different than its predecessor! SceneMSP now supports more complex scenes with less memory consumption and allows for even faster rendering. This all new SceneMSP renders and preforms up to 50% faster compared to the old Stage-1 R1.0.

fR-Physical Sky


finalRender Stage-1 R2.0 delivers with a Physical Sky Rendering model that allows to create automatic HDRI backgrounds that are based on real world measurements. Sun position and sky color is calculated automatically with a set of a few easy-to- control parameters. Besides the fixed background map option there is also a new texture map that allows for even more control in your renderings.

Troll Fast skin

and for much more click HERE

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