Pixar releases RenderMan Studio 1.0 & RenderMan for Maya 2.0

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Pixar Animation Studios has announced two major releases of its Academy Award winning RenderMan software, RenderMan Studio 1.0 and RenderMan for Maya 2.0, together with a new licensing policy delivering major performance increases on multi-core computers.
RenderMan Studio is a major expansion of Pixar's next generation render tool suite for the advanced professional, including a "pro" version of the RenderMan for Maya plug-in, major enhancements to the Slim graphical RenderMan shader editor, the Alfred dispatcher for managing network rendering, the "it" image compositing tool, and unrestricted RIB generation. RenderMan Studio 1.0 directly interfaces with Pixar's RenderMan Pro Server 13.0, and an optional floating internal RenderMan Embedded Renderer is also available for either render preview or final output.

In a major upgrade, RenderMan for Maya 2.0, Pixar's advanced rendering plug-in for Maya, introduces powerful multi-threading, substantial increases in ray-tracing performance, improved fur, new camera effects, caustics, point based global illumination, and compatibility with Maya 8.5.

Additionally, both RenderMan Studio 1.0 and RenderMan for Maya 2.0 incorporate a new licensing policy permitting up to 4 threads or 4 parallel renders per host machine, potentially quadrupling performance or more on a per frame basis.

"One of the things that blew me away about RenderMan for Maya 2.0 is the massively increased speed" said Ryan Bird of Bluebird Digital LLC, "In fact, it was so much faster that I thought something was broken. After carefully looking over my final rendered image and seeing all that great quality my excitement jumped through the roof."

Together with RenderMan Pro Server, RenderMan for Maya and RenderMan Studio complete a family of RenderMan products built on a common technology base providing entry points and upgrade paths suitable for every level of user.

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