Maya tutorial: An animated texture

Written by Danny McNezmo

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 To make animated backgrounds or textures could become very frustrating if you don’t know what formats of the image sequence Maya is supporting. It is not just in Maya where you can find this kind of problem with image sequences. For example Adobe Premiere has very similar difficulties when the names and numbering of images are not properly done. So make sure your image sequence name is prepared properly before it is used in Maya or Premiere.

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Light in general, and computer animation

Written by Michal Puc

 Quality light is one of the preconditions for capturing a three-dimensional reality, be it in film, photography, or computer animation. The last area would be covered later, let us have some general information about light first.

The light spectrum is divided according visibility to the human eye into three basic groups:

  • short-wave (i.e. the blue colour zone)
  • spectrum centre (green colour zone)
  • long-wave (red colour zone)

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