3 ways of rigging a reverse leg (dog leg) in Maya

I was looking at some earlier projects that I did and I noticed that over the years I’ve actually rigged a dog leg in quite a few different ways. So I decided to make a quick video demonstrating how you use 3 different methods to set a up a reverse leg.

Of the three, number 3 is by far my favorite because I think it gives you the most flexibility as an animator. And as a rigger, it’s pretty straight forward to set up.

Apologies if the audio quality isn’t the best, I recorded this early in the morning 🙂

You can find the code of the script here: http://nielsvaes.be/posts/3_ways_of_rigging_a_reverse_leg/