Category: News
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1. Hut | Modeling a Hut in Maya | Tutorial 1| Making 3D Scene Step by Step
This is a step-by-step Modeling tutorial of a Hut in Maya. This video is a part of making a 3D scene using Maya- ZBrush- Substance Painter. In this series I am showing the entire pipeline in detail Modeling-Unwrapping-Texturing-Rendering. If you go through the entire series I am quite sure that you will be able to […]
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Let’s model Hagrid’s Lantern in Maya 2020
In this video we are going to make a 3D model of Hagrid’s lantern as seen in Harry Potter
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HIGH QUALITY LIGHTING using Light Probes – Unity Tutorial
High quality lighting is not performant… Until now! Let’s have a look at Light Probes in Unity.
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Assassin’s Creed: Behind the Scenes
Go Behind The Scenes Of ‘Assassin’s Creed’ With Michael Fassbender Not only are we living in an age of reboots and endless superhero movies, we’re also seeing a new trend for adapting hugely popular video games into both film and television shows. From classics like Tomb Raider to the parkour magic that is Mirror’s Edge, […]
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MudBox 2018.2 Dynamic Tessellation
The Mudbox team and I are super proud to announce the release of Mudbox® 2018.2 Update. This is an important and exciting release for us—plenty to talk about here—but before I begin, I suppose an introduction is in order. I’m a Principal Product Designer here at Autodesk, and I’ve spent the past several years focused […]
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Unite Austin 2017 Keynote
Unite Austin 2017 has just kicked off in Austin, Texas! Artists, developers, educators, filmmakers, researchers, storytellers have come together to gain valuable insight and inspiration. Hands-on class tutorials, technical sessions, a Made With Unity Showcase, and previews of upcoming technology make our Unite events a one stop shop.
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Introducing Maya 2018 – The Maya Blog of TJ Galda
It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If you remember nothing else, think fast and stable. That was our goal and we hope you like it. From character creation and motion […]
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AUTODESK M&E ROADSHOW PRAGUE 2017 - 23. 5. 2017
Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun
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How to create a realistic animated ocean in Maya
In this short tutorial I am going to show you how to set up an ocean in Maya using a preset. I will also explain the way to animate it so you can use it in a scene.
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Quick auto rig in Maya 2017
If you haven’t noticed it yet, it’s a pretty amazing little tool that will analyze a character mesh or meshes and auto-magically figure out how to build skeleton as well as a control rig for it. You can use it in “one click” mode or I also show how you can use it in “step […]