Category Archives: General Rendering

AUTODESK M&E ROADSHOW PRAHA 2016 10th May 2016

    Free conference and learn more about innovations in 3ds Max, Maya, Stingray and Shotgun

Maya 2016 Extension 2 – Technical Modeling Improvements

In Maya 2016 Extension 2 we’ve completely redesigned Render Layers. We’ve integrated Mash for Motion Graphics. We’ve added a number of cool new rigging related workflows. We’ve updated XGen and Bifrost. There

How to Quickly Create Stars, Planets and Faraway Galaxies

Photoshop CC 2014 tutorial showing how to quickly create a vast star field and a celestial sphere amid faraway galaxies and distant constellations.

Maxon uvádí Cinema 4D R10 Engineering Edition

MAXON hlásí okamžitou dostupnost svého značkového nástroje CINEMA 4D R10 Engineering Edition. Tento výkonný software umožňuje profesionálním inženýrům – dokonce i těm bez grafického vzdělání – rychle vytvářet high-end vizualizace za použití

O světle obecně a v počítačové animaci

Kvalitní světlo je jednou z podmínek pro zachycení trojrozměrné skutečnosti, ať už u filmu, fotografie, či u počítačové animace. K poslední jmenované ale později, nejdříve několik informaci o světle všeobecně. Světelné spektrum

finalF/X for 3ds Max 9 and 2008!

finalF/X for 3ds Max 9 and 2008 Update Available Now! cebas Computer, maker of finalRender®, announced the release of finalF/X update for 3ds Max versions 9 and 2008. All users that purchased

New Plug-In for Adobe® Photoshop® CS3

New Plug-In Provides Feature-Film Quality Rendering for Adobe® Photoshop® CS3 NewTek announces LightWave® Rendition™ for Adobe® Photoshop Las Vegas , Nevada — NAB — April 16, 2007 — NewTek, Inc., manufacturer of

Maxon Introduces Cinema 4D R10 Engineering Edition

MAXON announces the immediate availability of its brand new CINEMA 4D R10 Engineering Edition. This powerful software lets engineering professionals – even those with no graphics experience – quickly create high-end visualizations

Light in general, and computer animation

Quality light is one of the preconditions for capturing a three-dimensional reality, be it in film, photography, or computer animation. The last area would be covered later, let us have some general