Monthly Archives: December 2017

Modeling Workflow in Maya 2018

Check out the Modeling workflow in Maya 2018 that helped create both the character and environment for our internal project, Wall of Death. We cover many recent and new features, such as

Maya 2018 uv mapping unwrap

There are two ways to unfold a UV mesh: the Unfold command and the Smooth UV Tool.

Maya 2018 and Arnold 5: Webinar

Join Marcel deJong, Technical Team Lead at Autodesk, as he presents several interactive rendering workflows with Maya 2018 and Arnold 5. This includes objects ranging from nParticles, MASH, Arnold Stand-Ins and Curve