Monthly Archives: October 2018
Maya 2018 Bifröst BASIC Webinar
This is the recording of my Bifröst BASIC webinar on January 25. Here you learn the basics about Bifröst, your first steps for simulating liquids in Maya 2018 (other versions of Maya
How To Create Metal Silver Using ARNOLD In Maya 2018 HDRI Lighting
In this Maya tutorial we will create a realistic metal – silver shader using Arnold in maya 2018 the shader creation will be pretty straight forward process, but to achieve a realistic
Arnold’s aiUtility Node to Create Procedural Dust in Maya 2018
Hi Creators, In this tutorial, we cover a new Arnold node: the aiUtility node! This node is very handy, especially when creating procedural textures that fall in a particular angle. Check it