Monthly Archives: December 2018
Maya: nParticles to Polgyons to MASH
Particles can be generated within seconds. The result is an amazingly vivid animation without a single keyframe. However, if you want to refine the particle geometry, you need to convert the particles
Simulate liquid objects that keep their shape – Maya 2018 – Bifröst
This is a short tutorial how you can use Maya’s Bifröst to create liquid shapes that behave like a liquid on collision or with forces, but that still return to their original