Monthly Archives: January 2019

MOTIONBUILDER 2019 – REVIEW & REACTION

Autodesk has finally released a new version of one of their most used program in the film and animation industry. Autodesk MotionBuilder has been the industry standard tool for motion capture data

Speed up the rigging process in Maya with automatic centering for joint placement.

Building a skeleton for your character can at times be tricky; you may start drawing your joints only to find that they’re going to the origin. This results in having to keep

Rendering Paint Effects with Arnold in Maya 2018

A brief description of the process for preparing Paint Effects objects for rendering in Arnold. A brief introduction to Paint Effects is also included.