Quick auto rig in Maya 2017

If you haven’t noticed it yet, it’s a pretty amazing little tool that will analyze a character mesh or meshes and auto-magically figure out how to build skeleton as well as a control rig for it. You can use it in “one click” mode or I also show how you can use it in “step by step” mode. So if you only want to create the skeleton without the rig, or just the locators for the various body parts (hips, knees, elbows, etc.) you can. Check it out…