SOFTIMAGE Announces SOFTIMAGE|XSI 7 Powered by ICE

SOFTIMAGE Announces SOFTIMAGE|XSI 7 Powered by ICE Softimage Co., a part of Avid Technology, Inc., announced SOFTIMAGE®|XSI® 7, the latest version of its professional 3D animation software for games, film and television.

New Interactive Creative Environment (ICE) will transform SOFTIMAGE|XSI software from a 3D application to a highly extensible platform, allowing customers to code less and create more.

SOFTIMAGE|XSI 7 software will introduce a transformative open platform called ICE, designed to capture the infinitely creative vision of content producers. With a visual interface and an easy-to-use node-based programming model, users will be able to quickly create complex visual effects. ICE will allow artists to explore, learn and modify the robust library of particle-based visual effects and deformation tools that will ship in SOFTIMAGE|XSI 7 software, or simply build new ones from scratch.

SOFTIMAGE Announces SOFTIMAGE|XSI 7 Powered by ICE”High-quality 3D content plays an increasingly important role in today’s films, games, and TV productions—and Softimage understands that content producers’ visions are larger than any 3D package can deliver out-of-the box,” said Marc Stevens, general manager of Softimage and vice president of Avid Technology, Inc. “Until today, trade-offs had to be made between fulfilling all creative intent and the cost of extending existing 3D packages via scripting and plug-in tools. The Softimage ICE platform will allow content producers to easily create, modify and deploy complex tools and effects more efficiently than ever before. Powered by our Gigacore II engine, ICE will utilize all the available processing power on today’s multi-core workstations for ultimate scalability—maximizing the return on hardware investment.”

Multi-Threaded GigaCore II

Powering the ICE platform in SOFTIMAGE|XSI 7 software will be the GigaCore II, a parallel processing engine that will deliver optimum performance on any modern workstation. Designed from the ground up to take advantage of multi-core workstations, the Softimage ICE platform will directly scale with the number and speed of processing cores available.   

“The first time I built an ICE particle compound in SOFTIMAGE|XSI 7, I was amazed,” said Fabio Leporelli, senior lighting and fur technical director at Peerless Camera Company, Ltd. (UK). “What used to take hours, or days of tedious scripting, I was able to create in minutes with the Softimage ICE platform. I never imagined it would be possible to create such complex particle simulations so easily—and I was only using about 5% of the processor power available. Thank you Softimage.”

The ICE environment
The ICE environment

XSI functionality is displayed using a node-based dataflow diagram. Users connect nodes to create a desired effect. As a result, highly complex tools can be deployed and re-used without writing code.

ICE Particles - Volumetric Shaders
ICE Particles – Volumetric Shaders

ICE lets you create amazing particle effects quickly in XSI using a node-based dataflow diagram. ICE is also used in the Render Tree, so you can create complex particle shaders.

ICE Particles - Pyromania
ICE Particles – Pyromania

Effects can be driven dynamically – in this example, a tree burns dynamically in realtime.

ICE Particles - Pyromania
ICE Particles – Pyromania

Effects can be driven dynamically – in this example, a tree burns dynamically in realtime.

ICE Particles - Snow Plough
ICE Particles – Snow Plough

This example shows both deformation and particles as a boulder ploughs through snow.

ICE Particles - Snow Plough
ICE Particles – Snow Plough

This example shows both deformation and particles as a boulder ploughs through snow.

ICE Particles - Burning Hand
ICE Particles – Burning Hand

Create amazing effects in minutes. Here’s a burning hand in realtime.

ICE Particles - Burning Hand
ICE Particles – Burning Hand

Create amazing effects in minutes. Here’s a burning hand in realtime.

RealTime Shader 3 (RTS 3) API
RealTime Shader 3 (RTS 3) API

XSI version 7.0 supports the Realtime Shader API version 3.0.

Delta II Referencing
Delta II Referencing

XSI 7 features Delta II, an extremely robust and lightweight referencing system for collaborative projects.

Multi-Threaded GigaCore II

Powering the ICE platform in SOFTIMAGE|XSI 7 software will be the GigaCore II, a parallel processing engine that will deliver optimum performance on any modern workstation. Designed from the ground up to take advantage of multi-core workstations, the Softimage ICE platform will directly scale with the number and speed of processing cores available.

“The first time I built an ICE particle compound in SOFTIMAGE|XSI 7, I was amazed,” said Fabio Leporelli, senior lighting and fur technical director at Peerless Camera Company, Ltd. (UK). “What used to take hours, or days of tedious scripting, I was able to create in minutes with the Softimage ICE platform. I never imagined it would be possible to create such complex particle simulations so easily—and I was only using about 5% of the processor power available. Thank you Softimage.”

SOFTIMAGE ICE Particles and Deformations

Softimage will offer numerous pre-built, production-ready ICE ‘compounds’ forparticle-based effects and deformations that will allow artists to jump right into production. Unlike tools in other 3D systems, these pre-built compounds are open, and will allow users to examine and learn how they work—and even modify them. Customers who create their own ICE compounds can share them in their facility or with the global community on SOFTIMAGE|NET, in either an open XML format, or a locked binary file to protect their Intellectual Property (IP).

Other new features in SOFTIMAGE|XSI 7:

  • Support for mental ray v.3.6 with new rendering ‘stand-ins’ that will allow users to offload objects along with rigged and animated characters to the disk until render time, resulting in light-weight scene assembly for much larger rendered scenes, and optimized controls for final gathering and global illumination
  • Delta II a major update to the lightweight referencing system in SOFTIMAGE|XSI, with enhanced support for clusters and cluster properties, including materials, textures and UVs
  • RTS III — a new Real-Time Shading architecture that will allow fragment and vertex shaders to exist in one node, and will be programmable and controllable from any ICE attribute
  • Streamlined licensing process dongle-less, with a new temporary licensing fail-safe feature

Additionally, Softimage will include new features and enhancements specifically influenced and requested by customers during their production cycles. SOFTIMAGE|XSI 7 will ship with a FREE Training DVD with Official Softimage Training Material provided exclusively for this newest version by Digital-Tutors. Softimage will also offer many ICE tutorials and demonstration videos that will be posted on the SOFTIIMAGE|NET community training page. For a full list of features and ICE compounds that are expected to ship in SOFTIMAGE|XSI 7software, visit: www.softimage.com.

 

 

Pricing and Availability

SOFTIMAGE|XSI 7 is expected to be available in Q3 2008.

  • Pricing for SOFTIMAGE|XSI 7 Essentials will be USMSRP $2,995.
  • Pricing for SOFTIMAGE|XSI 7 Advanced will be USMSRP $4,995.


Softimage also offers a compelling maintenance program that provides extended customer support and upgrade advantages. For upgrade pricing and maintenance pricing, please contact a local Softimage reseller or Softimage sales representative at: http://www.softimage.com/buy/ .