Monthly Archives: November 2006
NVIDIA Launches The SLI Marketplace
NVIDIA Corporation announced a revolutionary new shopping experience for gamers — the NVIDIA® SLI ™ Marketplace. Located at www.slizone.com/marketplace, the NVIDIA SLI Marketplace will allow consumers to buy, build, or sell PC
Softimage releases SOFTIMAGE|XSI 6
Latest software version will offer accelerated animation tools, mixed-pipeline interoperability and collaborative framework for 3D artists and technical directors as Softimage announces. Avid Technology, Inc. announced that its Softimage, Co. subsidiary has
VIA announcing changes to keep up.
VIA Technologies announced a large corporate restructuring. To maintain its position in chip-market after latest big shifts like corporate merging of AMD and ATI, and Nvidia’s continuing success in cooperation with Intel,
Hungary
The Hungarian animation industry underwent a huge transition in 1990 when the government withdrew support for the country’s largest animation studio, the Pannónia Film Studio. This, together with the newfound access to
Stadium in an Urban Landscape
Transferring Data from AutoCAD to Maya In this article I describe a job, done for a third party, whose purpose was to visualize an idea. In this case it was a study
Maya tutorial: An animated texture
To make animated backgrounds or textures could become very frustrating if you don’t know what formats of the image sequence Maya is supporting. It is not just in Maya where you can
Pioneer Softimage faces the future with a grin
Softimage, the Montreal 3D animation dynamo, is celebrating is 20th year at the perfect time. Montreal is hosting an international video game summit and a game festival, both of which will feature
NVIDIA to acquire iPod chipmaker PortalPlayer
NVIDIA Corporation said it has signed a definitive agreement to acquire iPod chipmaker PortalPlayer, Inc. in a cash for stock transaction. Under terms of the agreement, which have been approved by the
Flexible motion capturing – REALVIZ Movimento
Motion capture is a technique of recording movements’ data. There are several usual methods to capture the motions based on the tracking highlighted marks on a moving object or person. Optical or