Category Archives: Autodesk Maya

Animation retargeting using Maya

Daryl presents tutorial on how to get mocap data onto a character using Maya’s powerful retargeting system. Along the way, he shows how to work around common re-targeting issues with the help

Quick rig in Maya

Daryls demo how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a

Instance prefab between Maya and Unity

Collaboration of Unity with Autodesk means a one of a kind, streamlined workflow with FBX assets in game engine. In this really small video tutorial is very simple way how to use

How to export geometry and textures from Maya to Unity

This week on Journey to VR, Daryl demonstrates how to use Maya’s Game Exporter to get geometry and textures from Maya into Unity. Along the way, he uses the File Path Editor

Introducing Maya 2018 – The Maya Blog of TJ Galda

It’s time to celebrate. Maya 2018 has arrived! With enhancements all over including modeling, animation, and motion graphics workflows, we’ve continued to focus on helping artists work faster and more efficiently. If

Using Fluids to drive Motion Graphics in Maya

Here’s a fun example of using a 2d and 3d fluid texture node as a strength map to drive the motion inside a MASH network.

Autodesk Maya 2017: Graph Editor Updates

Steven Roselle finally got around to recording a review of the more general animation updates for Autodesk Maya 2017. The new and improved Graph Editor has not only been re-architected to run

Maya Symmetrical Modeling Workflows

Autodesk made a lot of improvements to Maya’s symmetrical modeling capabilities over the last year. Here is a review that was posted a few months ago.

Maya BonusTools 2017

At long last BonusTools for Maya 2017 is officially available for download. You may have noticed by now that the previous version of BT was (more or less) working with Maya 2017,

Maya 3D – nCloth – Dynamic Curtain

I just needed to do some animated courtains for one of my projects and this tutorial was very helpfull to find the final solution for my case. Really awesome way to drive